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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-16 11:20:21 -0700
committerGitHub <noreply@github.com>2021-09-16 11:20:21 -0700
commit3581b893ed2dc1e444618ac40dc26dd58fe1219a (patch)
tree5fefcd80368d789b91a9bea3d2e1aa1b18065dd0 /doc/classes/PhysicsDirectBodyState2D.xml
parent062cff373ad15b6643dd9bb5a77834ccdd65c2fc (diff)
parent85819b199a5d49e75f78f67415e82c46bbe061a9 (diff)
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState2D.xml')
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index 01c8933b51..56c34615ce 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -4,7 +4,7 @@
Direct access object to a physics body in the [PhysicsServer2D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody2D._integrate_forces].
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
@@ -108,7 +108,7 @@
<return type="int" />
<description>
Returns the number of contacts this body has with other bodies.
- [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
+ [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody2D.contact_monitor].
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">