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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-09-16 11:20:21 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-16 11:20:21 -0700 |
commit | 3581b893ed2dc1e444618ac40dc26dd58fe1219a (patch) | |
tree | 5fefcd80368d789b91a9bea3d2e1aa1b18065dd0 /doc/classes/PhysicsDirectBodyState2D.xml | |
parent | 062cff373ad15b6643dd9bb5a77834ccdd65c2fc (diff) | |
parent | 85819b199a5d49e75f78f67415e82c46bbe061a9 (diff) |
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState2D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 01c8933b51..56c34615ce 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -4,7 +4,7 @@ Direct access object to a physics body in the [PhysicsServer2D]. </brief_description> <description> - Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. + Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody2D._integrate_forces]. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -108,7 +108,7 @@ <return type="int" /> <description> Returns the number of contacts this body has with other bodies. - [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]. + [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody2D.contact_monitor]. </description> </method> <method name="get_contact_local_normal" qualifiers="const"> |