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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-15 14:04:00 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-15 14:04:00 +0100 |
commit | d7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch) | |
tree | f2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/PhysicsBody3D.xml | |
parent | 4b09e342756daa0453b834cde3cd32a0ed289546 (diff) | |
parent | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff) |
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/PhysicsBody3D.xml')
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 9cf587f2e0..3c52850eec 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -7,7 +7,7 @@ PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it. </description> <tutorials> - <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> |