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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-20 21:07:32 +0200
committerGitHub <noreply@github.com>2021-04-20 21:07:32 +0200
commitb06116d62ff514a6b03247660ddcccff78ccd0e3 (patch)
treecc9b6936918727a2edb95d878f0d537b419b9755 /doc/classes/PhysicsBody3D.xml
parentc395b9c4ac5f1c279a0e8ee471e7d26cd48a0adb (diff)
parent071871b787684d03fd924f69603107860c8bdb99 (diff)
Merge pull request #42770 from madmiraal/fix-26680
Move collision layer and mask into CollisionObject.
Diffstat (limited to 'doc/classes/PhysicsBody3D.xml')
-rw-r--r--doc/classes/PhysicsBody3D.xml48
1 files changed, 0 insertions, 48 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 7de65603f9..2ad1e513c2 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -26,24 +26,6 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_layer].
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_mask].
- </description>
- </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -53,38 +35,8 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
</methods>
<members>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
</members>
<constants>
</constants>