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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-30 15:28:05 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-30 15:29:52 +0200 |
commit | 7adf4cc9b5de6701a41e27690a69b9892d5eed85 (patch) | |
tree | 0019e6d1b7cd993b81d5bba268074cfc4e10a213 /doc/classes/PhysicsBody3D.xml | |
parent | a1c19b9a1e53f78c75c13cb418270db80057b21a (diff) |
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
Diffstat (limited to 'doc/classes/PhysicsBody3D.xml')
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 69 |
1 files changed, 23 insertions, 46 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 1ec38000be..a2a68115d0 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -11,43 +11,32 @@ </tutorials> <methods> <method name="add_collision_exception_with"> - <return type="void"> - </return> - <argument index="0" name="body" type="Node"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="Node" /> <description> Adds a body to the list of bodies that this body can't collide with. </description> </method> <method name="get_axis_lock" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> - </argument> + <return type="bool" /> + <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> <description> Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked. </description> </method> <method name="get_collision_exceptions"> - <return type="PhysicsBody3D[]"> - </return> + <return type="PhysicsBody3D[]" /> <description> Returns an array of nodes that were added as collision exceptions for this body. </description> </method> <method name="move_and_collide"> - <return type="KinematicCollision3D"> - </return> - <argument index="0" name="rel_vec" type="Vector3"> - </argument> - <argument index="1" name="infinite_inertia" type="bool" default="true"> - </argument> - <argument index="2" name="exclude_raycast_shapes" type="bool" default="true"> - </argument> - <argument index="3" name="test_only" type="bool" default="false"> - </argument> - <argument index="4" name="safe_margin" type="float" default="0.001"> - </argument> + <return type="KinematicCollision3D" /> + <argument index="0" name="rel_vec" type="Vector3" /> + <argument index="1" name="infinite_inertia" type="bool" default="true" /> + <argument index="2" name="exclude_raycast_shapes" type="bool" default="true" /> + <argument index="3" name="test_only" type="bool" default="false" /> + <argument index="4" name="safe_margin" type="float" default="0.001" /> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. @@ -55,40 +44,28 @@ </description> </method> <method name="remove_collision_exception_with"> - <return type="void"> - </return> - <argument index="0" name="body" type="Node"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="Node" /> <description> Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="set_axis_lock"> - <return type="void"> - </return> - <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> - </argument> - <argument index="1" name="lock" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> + <argument index="1" name="lock" type="bool" /> <description> Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code]. </description> </method> <method name="test_move"> - <return type="bool"> - </return> - <argument index="0" name="from" type="Transform3D"> - </argument> - <argument index="1" name="rel_vec" type="Vector3"> - </argument> - <argument index="2" name="infinite_inertia" type="bool" default="true"> - </argument> - <argument index="3" name="exclude_raycast_shapes" type="bool" default="true"> - </argument> - <argument index="4" name="collision" type="KinematicCollision3D" default="null"> - </argument> - <argument index="5" name="safe_margin" type="float" default="0.001"> - </argument> + <return type="bool" /> + <argument index="0" name="from" type="Transform3D" /> + <argument index="1" name="rel_vec" type="Vector3" /> + <argument index="2" name="infinite_inertia" type="bool" default="true" /> + <argument index="3" name="exclude_raycast_shapes" type="bool" default="true" /> + <argument index="4" name="collision" type="KinematicCollision3D" default="null" /> + <argument index="5" name="safe_margin" type="float" default="0.001" /> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one). |