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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-06-29 17:52:36 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-06-29 18:21:15 +0100
commit63f4e9219585200c380189b765bff01dd79214c1 (patch)
treeea6fded1efcbdf05ccb170c4fe6e5456a66cabdd /doc/classes/PhysicsBody2D.xml
parent1a559c9889b5a8ae9fdc65482548c6bad0b61eb4 (diff)
Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
Diffstat (limited to 'doc/classes/PhysicsBody2D.xml')
0 files changed, 0 insertions, 0 deletions