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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-01 10:57:28 +0100
committerGitHub <noreply@github.com>2018-11-01 10:57:28 +0100
commit200c2e74516fd792444fe2cd756e0c104dfff1bc (patch)
tree7bfd5838ab64e7c6ba69819d6b4c8f320bcbbdb6 /doc/classes/PhysicsBody2D.xml
parent9000b1a75dee10caf191a326ec47a91ce8c92cfd (diff)
parent3fb2069d39b2ccfb30c06cffcf802d73ce169d60 (diff)
Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions
Add method get_collision_exceptions to PhysicsBody2D
Diffstat (limited to 'doc/classes/PhysicsBody2D.xml')
-rw-r--r--doc/classes/PhysicsBody2D.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 4278979049..440caf61e5 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -21,6 +21,13 @@
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="get_collision_exceptions">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an array of nodes that were added as collision exceptions for this body.
+ </description>
+ </method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>