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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 15:24:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | b9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch) | |
tree | 650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/PhysicsBody.xml | |
parent | c6cea6e9b372f403a5906813bf5db8583d747d06 (diff) |
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/PhysicsBody.xml')
-rw-r--r-- | doc/classes/PhysicsBody.xml | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index 23a1ca7672..ee50f5a6c3 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -81,11 +81,9 @@ The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - Default value: 1 (the first layer/bit is enabled). </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans for collisions. - Default value: 1 (the first layer/bit is enabled). </member> </members> <constants> |