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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-26 11:56:21 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-26 11:56:21 +0200 |
commit | 391e46830f4f08ddfc9104fc9182d6944f609635 (patch) | |
tree | 0cbe62dc1e099d23ea30449bc5ed1b8b411cb0c1 /doc/classes/Physics2DServer.xml | |
parent | fd16dd48cbf309e06384535b5169aec57b590307 (diff) |
doc: Sync classref with current source
Fix various missing arguments in bindings.
Diffstat (limited to 'doc/classes/Physics2DServer.xml')
-rw-r--r-- | doc/classes/Physics2DServer.xml | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index c302797704..a473de4ce8 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -287,6 +287,16 @@ Sets the transform matrix for an area. </description> </method> + <method name="body_add_central_force"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="force" type="Vector2"> + </argument> + <description> + </description> + </method> <method name="body_add_collision_exception"> <return type="void"> </return> @@ -324,6 +334,26 @@ Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> + <method name="body_add_torque"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="torque" type="float"> + </argument> + <description> + </description> + </method> + <method name="body_apply_central_impulse"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="impulse" type="Vector2"> + </argument> + <description> + </description> + </method> <method name="body_apply_impulse"> <return type="void"> </return> @@ -337,6 +367,16 @@ Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. </description> </method> + <method name="body_apply_torque_impulse"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="impulse" type="float"> + </argument> + <description> + </description> + </method> <method name="body_attach_object_instance_id"> <return type="void"> </return> |