summaryrefslogtreecommitdiff
path: root/doc/classes/Physics2DDirectBodyState.xml
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-06-22 01:04:47 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-06-27 22:30:19 +0200
commitf7f6115f7627df24a08a9a0882b2f573cc838eb1 (patch)
tree03fd75145084c88702dbbb7e54c42c7c02d54fa6 /doc/classes/Physics2DDirectBodyState.xml
parent538c8eec15d72b67e102f47f9df7624c29d14607 (diff)
Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
Diffstat (limited to 'doc/classes/Physics2DDirectBodyState.xml')
-rw-r--r--doc/classes/Physics2DDirectBodyState.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml
index 1fd578ecd8..af3bba9b86 100644
--- a/doc/classes/Physics2DDirectBodyState.xml
+++ b/doc/classes/Physics2DDirectBodyState.xml
@@ -56,7 +56,7 @@
<argument index="1" name="impulse" type="Vector2">
</argument>
<description>
- Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
+ Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
@@ -135,7 +135,8 @@
<return type="int">
</return>
<description>
- Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody2D.contact_monitor].
+ Returns the number of contacts this body has with other bodies.
+ [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">