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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-24 23:34:41 +0200
committerGitHub <noreply@github.com>2022-05-24 23:34:41 +0200
commit12ddaa36a6408912a9747d95bb089bf6931f4fd1 (patch)
tree75c9923e2ba71a68dc81d6a536312e1eb9a609b7 /doc/classes/PhysicalSkyMaterial.xml
parenta19e02e8d8a44eca900783921f5f859b2c071772 (diff)
parent4f82b1bd208b0559f21f574aff83feb925a092bb (diff)
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
Diffstat (limited to 'doc/classes/PhysicalSkyMaterial.xml')
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 716eaaeeba..7c2ea088c8 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -11,9 +11,6 @@
<tutorials>
</tutorials>
<members>
- <member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
- The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
- </member>
<member name="exposure" type="float" setter="set_exposure" getter="get_exposure" default="0.1">
Sets the exposure of the sky. Higher exposure values make the entire sky brighter.
</member>
@@ -44,5 +41,8 @@
<member name="turbidity" type="float" setter="set_turbidity" getter="get_turbidity" default="10.0">
Sets the thickness of the atmosphere. High turbidity creates a foggy-looking atmosphere, while a low turbidity results in a clearer atmosphere.
</member>
+ <member name="use_debanding" type="bool" setter="set_use_debanding" getter="get_use_debanding" default="true">
+ If [code]true[/code], enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
+ </member>
</members>
</class>