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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-29 20:28:11 +0200
committerGitHub <noreply@github.com>2022-04-29 20:28:11 +0200
commit0e98dbb19cf1c61112ec26a6745454b14690c9a3 (patch)
tree48460284c6f0f8fcb17cd42ec5a9c2836909b057 /doc/classes/PhysicalSkyMaterial.xml
parent63addc328678c4718758b61590975152a37fcd98 (diff)
parentbc2ca2ebcf7b0a37b0ce877881722e1de96d84a6 (diff)
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
Diffstat (limited to 'doc/classes/PhysicalSkyMaterial.xml')
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 3e85074e41..716eaaeeba 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -12,7 +12,7 @@
</tutorials>
<members>
<member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
- Sets the amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible, higher amounts may add fuzziness to the sky.
+ The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
</member>
<member name="exposure" type="float" setter="set_exposure" getter="get_exposure" default="0.1">
Sets the exposure of the sky. Higher exposure values make the entire sky brighter.