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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-26 16:16:32 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-26 16:16:32 +0200 |
commit | 1c97dde78fd971ad5301cbbe57033a3903b99726 (patch) | |
tree | e3804a98a59d8bf66015198823b74e8bd2e1e31c /doc/classes/PhysicalBone2D.xml | |
parent | 87fdc5c1f317eaee612e5486afaf0fc365455a2d (diff) | |
parent | f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (diff) |
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Diffstat (limited to 'doc/classes/PhysicalBone2D.xml')
-rw-r--r-- | doc/classes/PhysicalBone2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml index 738568ed03..26fce1a90b 100644 --- a/doc/classes/PhysicalBone2D.xml +++ b/doc/classes/PhysicalBone2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicalBone2D" inherits="RigidDynamicBody2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="PhysicalBone2D" inherits="RigidBody2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D node that can be used for physically aware bones in 2D. </brief_description> <description> - The [code]PhysicalBone2D[/code] node is a [RigidDynamicBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D. + The [code]PhysicalBone2D[/code] node is a [RigidBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D. [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes. [b]Note:[/b] The PhysicalBone2D node does not automatically create a [Joint2D] node to keep [code]PhysicalBone2D[/code] nodes together. You will need to create these manually. For most cases, you want to use a [PinJoint2D] node. The [code]PhysicalBone2D[/code] node can automatically configure the [Joint2D] node once it's been created as a child node. </description> |