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author | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-08-28 21:04:28 +0200 |
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committer | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-08-29 18:14:19 +0200 |
commit | aa3ef8893b78e26ecbca35b1bcdd56244a88063f (patch) | |
tree | 7e2a4d6b258acfbaf5f493df0cb66389cea56dfb /doc/classes/Performance.xml | |
parent | 208dd5b4a657e616af9f3da5e690a85247079847 (diff) |
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
Diffstat (limited to 'doc/classes/Performance.xml')
0 files changed, 0 insertions, 0 deletions