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authorpaul gruenbacher <pgruenbacher@totalsim.us>2018-10-22 09:23:19 -0400
committerpaul gruenbacher <pgruenbacher@totalsim.us>2018-10-24 17:17:54 -0400
commit1c7344391579ba5d71e71352560dd2b85c830244 (patch)
tree6ea9716de1b47fdb7b03fdcc07fbc737e81d25fd /doc/classes/PathFollow2D.xml
parent955a913a1fcc7551a3e03017eb2ac8edc4ee7043 (diff)
added docs for lookeahead
Fix indenting lookahead clarification fix ahead
Diffstat (limited to 'doc/classes/PathFollow2D.xml')
-rw-r--r--doc/classes/PathFollow2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index f9940dab2f..515c921d0d 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -23,6 +23,7 @@
The node's offset along the curve.
</member>
<member name="lookahead" type="float" setter="set_lookahead" getter="get_lookahead">
+ How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. Default value: [code]4[/code].
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop">
If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.