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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-22 01:04:47 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-27 22:30:19 +0200 |
commit | f7f6115f7627df24a08a9a0882b2f573cc838eb1 (patch) | |
tree | 03fd75145084c88702dbbb7e54c42c7c02d54fa6 /doc/classes/PathFollow.xml | |
parent | 538c8eec15d72b67e102f47f9df7624c29d14607 (diff) |
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
Diffstat (limited to 'doc/classes/PathFollow.xml')
-rw-r--r-- | doc/classes/PathFollow.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml index f0b238eb1d..58f66b07d6 100644 --- a/doc/classes/PathFollow.xml +++ b/doc/classes/PathFollow.xml @@ -5,7 +5,7 @@ </brief_description> <description> This node takes its parent [Path], and returns the coordinates of a point within it, given a distance from the first vertex. - It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be descendants of this node. Then, when setting an offset in this node, the descendant nodes will move accordingly. + It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. </description> <tutorials> </tutorials> @@ -15,7 +15,7 @@ <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation"> If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. - There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. + There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. </member> <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset"> The node's offset along the curve. |