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authorthimenesup <thimenesup@gmail.com>2019-08-20 18:06:21 +0200
committerGitHub <noreply@github.com>2019-08-20 18:06:21 +0200
commit79a4930501f74212e7799c679d8e25d5d26e36c7 (patch)
tree8e4c3c9b99fcd608844203a0c6de4f176d794a22 /doc/classes/ParticlesMaterial.xml
parentbb5bf8ef49fd9d4e0580998dd03644d99bd3bc1a (diff)
Expose SceneTreeDock::get_tree_editor()
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
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