diff options
author | Chris Bradfield <chris@kidscancode.org> | 2017-10-03 12:30:32 -0700 |
---|---|---|
committer | Chris Bradfield <chris@kidscancode.org> | 2017-10-06 09:06:59 -0700 |
commit | 44292bf77fd20f988d2c69c11e01ef9623ae1b22 (patch) | |
tree | a856d87ccad1667d83d20e37de619ecf614a40e3 /doc/classes/Particles2D.xml | |
parent | 980e78749b738ee224468730593fef401d415740 (diff) |
[DOCS] Update ParticlesMaterial, Particles class ref
Diffstat (limited to 'doc/classes/Particles2D.xml')
-rw-r--r-- | doc/classes/Particles2D.xml | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index d837d6eb62..b2c63ea0c3 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> - 2D Particle emitter + 2D particle emitter. </brief_description> <description> - Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist). + 2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate. + Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> </tutorials> @@ -285,46 +286,61 @@ </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> + Number of particles to emit. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> </member> <member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames"> + Number of horizontal frames in [code]texture[/code]. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> </member> <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + Emission randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + Speed scaling ratio. Default value: [code]1[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + Particle texture. If [code]null[/code] particles will be squares. </member> <member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames"> + Number of vertical frames in [code]texture[/code]. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1"> + Particles are drawn in order of remaining lifetime. </constant> </constants> </class> |