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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-13 20:08:49 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-13 20:08:49 +0100 |
commit | e065bb5c3b5ca5a854fd59d043f6d5f8f0c81644 (patch) | |
tree | 20428cc8f7f8d88df859d4cce9392b090999dbcc /doc/classes/Particles.xml | |
parent | 3b5a0f34d46edf2c8410f544649a9196618ea300 (diff) | |
parent | 67446ff7330614c2352b5530c6df15a262ca8392 (diff) |
Merge pull request #27000 from clayjohn/multimesh_doc
[DOC] Linked various tutorials in the classref
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index b6e31d3576..5d80f32bc2 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -8,6 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> <demos> </demos> |