summaryrefslogtreecommitdiff
path: root/doc/classes/Particles.xml
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-13 20:08:49 +0100
committerGitHub <noreply@github.com>2019-03-13 20:08:49 +0100
commite065bb5c3b5ca5a854fd59d043f6d5f8f0c81644 (patch)
tree20428cc8f7f8d88df859d4cce9392b090999dbcc /doc/classes/Particles.xml
parent3b5a0f34d46edf2c8410f544649a9196618ea300 (diff)
parent67446ff7330614c2352b5530c6df15a262ca8392 (diff)
Merge pull request #27000 from clayjohn/multimesh_doc
[DOC] Linked various tutorials in the classref
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r--doc/classes/Particles.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index b6e31d3576..5d80f32bc2 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -8,6 +8,7 @@
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
</tutorials>
<demos>
</demos>