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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-09-15 18:57:34 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-09 23:00:09 +0200
commit66f7c48e39c6479f11c0dd2426c093b0f2910f76 (patch)
treeaeec63f81055de9bcfb37d1a850937ce55662165 /doc/classes/ParticleProcessMaterial.xml
parentca25c6e0a3f25948ee4a197f3442c66f019e7424 (diff)
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input lag and improve precision in simulation racing games), a higher value prevents the game from slowing down at low rendering FPS. This can be done via an Engine property for run-time changes, or a project setting for initial changes.
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