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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-19 21:23:27 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-19 21:24:28 +0100
commit72ac757ad50bc8e975c75e41e8f7fdc05d54e162 (patch)
tree130a50bc7437d41f6117729f4a33838f9e4acbf9 /doc/classes/PanoramaSky.xml
parent4581a9373cb5ec6909e8657fc98be5cb69139384 (diff)
Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.
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diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml
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@@ -5,6 +5,8 @@
</brief_description>
<description>
A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
+ Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
+ You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
</description>
<tutorials>
</tutorials>