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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-20 23:51:04 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-20 23:51:04 +0200 |
commit | b372227f063fccde8e6aa26d98369c443a2652dc (patch) | |
tree | c2b73d92fee6afcab30ca6b57a4de2eb2c547179 /doc/classes/PackedScene.xml | |
parent | ae92d149a3137c3b9229ff56cd047f26c5f35a2b (diff) | |
parent | 2f46f1e7b1ad132c198d031dc37cd29fe865e03b (diff) |
Merge pull request #37972 from Calinou/doc-improve-resourcesaver-example
Check for errors when saving in the ResourceSaver example documentation
Diffstat (limited to 'doc/classes/PackedScene.xml')
-rw-r--r-- | doc/classes/PackedScene.xml | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index e422545b7b..2d70dea012 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -9,23 +9,25 @@ [b]Note:[/b] The node doesn't need to own itself. [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblock] - # Create the objects + # Create the objects. var node = Node2D.new() var rigid = RigidBody2D.new() var collision = CollisionShape2D.new() - # Create the object hierarchy + # Create the object hierarchy. rigid.add_child(collision) node.add_child(rigid) - # Change owner of rigid, but not of collision + # Change owner of `rigid`, but not of `collision`. rigid.owner = node var scene = PackedScene.new() - # Only node and rigid are now packed + # Only `node` and `rigid` are now packed. var result = scene.pack(node) if result == OK: - ResourceSaver.save("res://path/name.scn", scene) # Or "user://..." + var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..." + if error != OK: + push_error("An error occurred while saving the scene to disk.") [/codeblock] </description> <tutorials> |