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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-21 17:30:01 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-21 17:30:01 +0100 |
commit | 6532596d97d90474738283e0f2662719d10aaac0 (patch) | |
tree | cb39cd13521cae7b28c8e083a673ed52a9381274 /doc/classes/PackedInt64Array.xml | |
parent | 0923494c78130d69ff6d53737c53e5b6cfc163a2 (diff) | |
parent | 2d56e092765affde1904e76fe912329db0e9eab6 (diff) |
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
Diffstat (limited to 'doc/classes/PackedInt64Array.xml')
-rw-r--r-- | doc/classes/PackedInt64Array.xml | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index 83731b1023..f7e9128410 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -5,7 +5,6 @@ </brief_description> <description> An [Array] specifically designed to hold 64-bit integer values. Packs data tightly, so it saves memory for large array sizes. - [b]Note:[/b] This type is passed by value and not by reference. [b]Note:[/b] This type stores signed 64-bit integers, which means it can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those bounds will wrap around. If you only need to pack 32-bit integers tightly, see [PackedInt32Array] for a more memory-friendly alternative. </description> <tutorials> @@ -54,6 +53,13 @@ Appends a [PackedInt64Array] at the end of this array. </description> </method> + <method name="duplicate"> + <return type="PackedInt64Array"> + </return> + <description> + Creates a copy of the array, and returns it. + </description> + </method> <method name="empty"> <return type="bool"> </return> |