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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /doc/classes/OmniLight.xml | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'doc/classes/OmniLight.xml')
-rw-r--r-- | doc/classes/OmniLight.xml | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index e836dc1758..dc57efd3f9 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -18,9 +18,6 @@ <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> The light's radius. </member> - <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1"> - See [enum ShadowDetail]. - </member> <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1"> See [enum ShadowMode]. </member> @@ -32,11 +29,5 @@ <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. </constant> - <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail"> - Use more detail vertically when computing the shadow. - </constant> - <constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail"> - Use more detail horizontally when computing the shadow. - </constant> </constants> </class> |