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authorRémi Verschelde <rverschelde@gmail.com>2020-02-12 09:59:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-12 12:37:13 +0100
commit0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch)
tree900f2168fcdaadf1fe3532186bbfef273701fd51 /doc/classes/OmniLight.xml
parent0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff)
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'doc/classes/OmniLight.xml')
-rw-r--r--doc/classes/OmniLight.xml9
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index e836dc1758..dc57efd3f9 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -18,9 +18,6 @@
<member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
The light's radius.
</member>
- <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1">
- See [enum ShadowDetail].
- </member>
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1">
See [enum ShadowMode].
</member>
@@ -32,11 +29,5 @@
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
</constant>
- <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
- Use more detail vertically when computing the shadow.
- </constant>
- <constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
- Use more detail horizontally when computing the shadow.
- </constant>
</constants>
</class>