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authorRémi Verschelde <rverschelde@gmail.com>2020-06-20 17:59:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-06-20 17:59:41 +0200
commitefcc508ee5c9cf9a6fac0257da7bb36682855e93 (patch)
tree82aa75ee7e9ba72a8bafabd595a29c0d820402a6 /doc/classes/OS.xml
parentd360e6fb46fe425b7cc42a04adc62d1b564a0806 (diff)
Move Haiku platform port to external repository
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r--doc/classes/OS.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 23473290c7..105def21ca 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -205,7 +205,7 @@
<return type="String">
</return>
<description>
- Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"Haiku"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code].
+ Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code].
</description>
</method>
<method name="get_process_id" qualifiers="const">