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authorRémi Verschelde <rverschelde@gmail.com>2020-02-13 10:08:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-13 10:36:44 +0100
commit386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 (patch)
tree4ad2333ba23b1cbe7db9e213e9d7702606ea42a6 /doc/classes/OS.xml
parentd661ca53575142582254f56afd5f92563db6dd9f (diff)
Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r--doc/classes/OS.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index e0f73df1bf..b3b77b0b26 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -973,11 +973,11 @@
</member>
</members>
<constants>
- <constant name="VIDEO_DRIVER_GLES2" value="1" enum="VideoDriver">
+ <constant name="VIDEO_DRIVER_GLES2" value="0" enum="VideoDriver">
The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL 2.1 on desktop platforms and WebGL 1.0 on the web.
</constant>
- <constant name="VIDEO_DRIVER_GLES3" value="0" enum="VideoDriver">
- The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL 3.3 on desktop platforms and WebGL 2.0 on the web.
+ <constant name="VIDEO_DRIVER_VULKAN" value="1" enum="VideoDriver">
+ The Vulkan rendering backend.
</constant>
<constant name="DAY_SUNDAY" value="0" enum="Weekday">
Sunday.