diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 10:08:52 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 10:36:44 +0100 |
commit | 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 (patch) | |
tree | 4ad2333ba23b1cbe7db9e213e9d7702606ea42a6 /doc/classes/OS.xml | |
parent | d661ca53575142582254f56afd5f92563db6dd9f (diff) |
Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e0f73df1bf..b3b77b0b26 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -973,11 +973,11 @@ </member> </members> <constants> - <constant name="VIDEO_DRIVER_GLES2" value="1" enum="VideoDriver"> + <constant name="VIDEO_DRIVER_GLES2" value="0" enum="VideoDriver"> The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL 2.1 on desktop platforms and WebGL 1.0 on the web. </constant> - <constant name="VIDEO_DRIVER_GLES3" value="0" enum="VideoDriver"> - The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL 3.3 on desktop platforms and WebGL 2.0 on the web. + <constant name="VIDEO_DRIVER_VULKAN" value="1" enum="VideoDriver"> + The Vulkan rendering backend. </constant> <constant name="DAY_SUNDAY" value="0" enum="Weekday"> Sunday. |