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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-26 20:45:23 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-27 18:24:55 +0200 |
commit | 0fce78355d04f9ae8612a06de9a78a1dc3396914 (patch) | |
tree | d31a2c9dc135d9935692e7131ef04833398cf8e7 /doc/classes/OS.xml | |
parent | 2b505b74b9b0a7005586ecaa9aa1236e86b18437 (diff) |
Document the DisplayServer class
This also adds a link to the Command line tutorial on pages
that reference command line arguments, as the page covers some
general usage tips for CLI arguments (especially on macOS).
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 3aa26cbb21..e305491f16 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -4,7 +4,8 @@ Operating System functions. </brief_description> <description> - Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc. + Operating System functions. [OS] wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc. + [b]Note:[/b] In Godot 4, [OS] functions related to window management were moved to the [DisplayServer] singleton. </description> <tutorials> <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> |