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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-26 20:45:23 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-27 18:24:55 +0200
commit0fce78355d04f9ae8612a06de9a78a1dc3396914 (patch)
treed31a2c9dc135d9935692e7131ef04833398cf8e7 /doc/classes/OS.xml
parent2b505b74b9b0a7005586ecaa9aa1236e86b18437 (diff)
Document the DisplayServer class
This also adds a link to the Command line tutorial on pages that reference command line arguments, as the page covers some general usage tips for CLI arguments (especially on macOS).
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r--doc/classes/OS.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 3aa26cbb21..e305491f16 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -4,7 +4,8 @@
Operating System functions.
</brief_description>
<description>
- Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc.
+ Operating System functions. [OS] wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc.
+ [b]Note:[/b] In Godot 4, [OS] functions related to window management were moved to the [DisplayServer] singleton.
</description>
<tutorials>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>