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authorVolTer <mew.pur.pur@abv.bg>2022-10-20 04:09:17 +0200
committerVolTer <mew.pur.pur@abv.bg>2022-10-21 00:20:59 +0200
commit05a9637d5dfc0b64dd65b8e800cf83b1972de8f4 (patch)
tree60561bb454f03b40729452761088b62322a037c8 /doc/classes/NodePath.xml
parent28a4eec9a77bc797b7147be2453cdbe85cf47d7f (diff)
Fix small mistakes throughout much of the documentation
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diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
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Pre-parsed scene tree path.
</brief_description>
<description>
- A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path.
+ A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For example, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path.
You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]^"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties.
Some examples of NodePaths include the following: