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author | reduz <reduzio@gmail.com> | 2021-06-29 16:42:12 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 12:38:25 -0300 |
commit | 75688772b3efadb8a36b1bb7ccde9c08819bc58e (patch) | |
tree | c01375174160dd051245ef9a32af61db38a21425 /doc/classes/Node3D.xml | |
parent | 916c37de09871be0f5578f2f23f700ecaa08f836 (diff) |
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r-- | doc/classes/Node3D.xml | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 2dc8659d5d..14e03a2186 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -294,13 +294,10 @@ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)"> Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code]. </member> - <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation"> + <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)"> Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. </member> - <member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees" default="Vector3(0, 0, 0)"> - Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). - </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)"> Scale part of the local transformation. </member> |