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authorJuan Linietsky <reduzio@gmail.com>2021-08-29 17:01:33 -0300
committerGitHub <noreply@github.com>2021-08-29 17:01:33 -0300
commit3a3c94bec80d192374758daa05013b9bc96660db (patch)
tree7952648e7e0a6e8759958299921b4de146d7cf6a /doc/classes/Node3D.xml
parentf27fa5139d05e3b85707b0e0eafd160adca423ff (diff)
parent07707a3627b09544e5f6ac5821a9367e1c654707 (diff)
Merge pull request #52235 from godotengine/revert-47635-node2d3d-transform
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r--doc/classes/Node3D.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index b0034e791a..49901dc4d9 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -255,9 +255,6 @@
</method>
</methods>
<members>
- <member name="basis" type="Basis" setter="set_basis" getter="get_basis" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
- Local space [Basis] of this node, with respect to the parent node. This is the same as [code]transform.basis[/code].
- </member>
<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
World3D space (global) [Transform3D] of this node.
</member>