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authorAaron Franke <arnfranke@yahoo.com>2022-06-10 00:56:35 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-06-10 00:56:49 -0500
commit3398fb77a915d3f6d7a3dc6bf2398840c696365b (patch)
tree27bdcb94be98f713c3fdb4c8c77859ba39b5d969 /doc/classes/Node3D.xml
parente29a395571da719e6af2dd3adfc3753d8b14ed28 (diff)
Document limitations of negative scales in 2D and 3D
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r--doc/classes/Node3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 4444416a06..ac434af4fa 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -302,6 +302,7 @@
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
Scale part of the local transformation.
+ [b]Note:[/b] Mixed negative scales in 3D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, the scale values will either be all positive or all negative.
</member>
<member name="top_level" type="bool" setter="set_as_top_level" getter="is_set_as_top_level" default="false">
If [code]true[/code], the node will not inherit its transformations from its parent. Node transformations are only in global space.