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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-06 18:36:01 +0100
committerGitHub <noreply@github.com>2022-01-06 18:36:01 +0100
commit06b709ece3f941265eb09a5d7c50439928c0ca9d (patch)
tree94ca86851041fe673dab28a938ec140ad3af7e8d /doc/classes/Node3D.xml
parentbd1aa669cb6246046b1e150773241edb0594a992 (diff)
parent726fbb821b7f5f526301c66c97764c726b17d5db (diff)
Merge pull request #56435 from V-Sekai/inspector_default_fix
Fix incorrect default transform values on foreign 3D nodes
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r--doc/classes/Node3D.xml14
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 1036c1fbcf..6b5a627575 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -134,6 +134,20 @@
Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D].
</description>
</method>
+ <method name="property_can_revert">
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
+ </description>
+ </method>
+ <method name="property_get_revert">
+ <return type="Variant" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Returns the default value of the Node3D property with given [code]name[/code].
+ </description>
+ </method>
<method name="rotate">
<return type="void" />
<argument index="0" name="axis" type="Vector3" />