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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-15 14:04:00 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-15 14:04:00 +0100 |
commit | d7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch) | |
tree | f2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/Node2D.xml | |
parent | 4b09e342756daa0453b834cde3cd32a0ed289546 (diff) | |
parent | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff) |
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/Node2D.xml')
-rw-r--r-- | doc/classes/Node2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index ef5f9ee5c9..b8bf342680 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -7,7 +7,7 @@ A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order. </description> <tutorials> - <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html</link> <link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link> </tutorials> <methods> |