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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-16 09:59:30 +0200
committerGitHub <noreply@github.com>2022-06-16 09:59:30 +0200
commit296bbe2483a57bae2516c2ef44d0f6639253de9b (patch)
tree1c1819a08e07706633820a9c51dd6ba5843a0ab8 /doc/classes/Node2D.xml
parentac9cfd0c2d075ce37d3e8b542b63e824b2e1f4fc (diff)
parent3398fb77a915d3f6d7a3dc6bf2398840c696365b (diff)
Merge pull request #61877 from aaronfranke/doc-negative-scale
Diffstat (limited to 'doc/classes/Node2D.xml')
-rw-r--r--doc/classes/Node2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index e65c666900..2238be4ece 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -116,6 +116,7 @@
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale. Unscaled value: [code](1, 1)[/code].
+ [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
</member>
<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
</member>