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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-18 19:24:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-18 19:24:07 +0100 |
commit | 9c231c2c1a8ca11939bb4f2c3dddf4b4f82d93df (patch) | |
tree | 219da27ec39d1b74f0a87595df7ff2abd211adbd /doc/classes/Node.xml | |
parent | 46472ea78e881863f9a3ba0aa4183e85c747a370 (diff) | |
parent | be1acf3b92b8b7104fe4d1fab9fbd2a28400ff95 (diff) |
Merge pull request #59254 from Calinou/doc-node-owner
Mention that Node's `owner` must be set for persistence to work
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 5291ecab08..28b104e276 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -133,7 +133,7 @@ [/csharp] [/codeblocks] If you need the child node to be added below a specific node in the list of children, use [method add_sibling] instead of this method. - [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. + [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. </description> </method> <method name="add_sibling"> @@ -717,6 +717,7 @@ </member> <member name="owner" type="Node" setter="set_owner" getter="get_owner"> The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. + [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Node.ProcessMode" default="0"> Can be used to pause or unpause the node, or make the node paused based on the [SceneTree], or make it inherit the process mode from its parent (default). |