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authorRémi Verschelde <rverschelde@gmail.com>2017-11-24 18:10:32 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-24 18:10:32 +0100
commit92f07fefcd334686e81f56555d83530ae6741c2b (patch)
tree8fa1e89cfc407ed7ad9913e27845a72a7eb46598 /doc/classes/Node.xml
parent31f62f53c516360dcf8688141a5f8a0aebada431 (diff)
doc: Remove setters and getters now exposed via properties/members
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r--doc/classes/Node.xml30
1 files changed, 0 insertions, 30 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 533959a6ef..276ac9ea7e 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -280,13 +280,6 @@
Return the relative path from the current node to the specified node in "node" argument. Both nodes must be in the same scene, or else the function will fail.
</description>
</method>
- <method name="get_pause_mode" qualifiers="const">
- <return type="int" enum="Node.PauseMode">
- </return>
- <description>
- Return the pause mode (PAUSE_MODE_*) of this Node.
- </description>
- </method>
<method name="get_physics_process_delta_time" qualifiers="const">
<return type="float">
</return>
@@ -353,12 +346,6 @@
Return [i]true[/i] if the "node" argument is a direct or indirect child of the current node, otherwise return [i]false[/i].
</description>
</method>
- <method name="is_displayed_folded" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
<method name="is_greater_than" qualifiers="const">
<return type="bool">
</return>
@@ -649,14 +636,6 @@
Remotely change property's value on a specific peer identified by [i]peer_id[/i] using an unreliable protocol.
</description>
</method>
- <method name="set_display_folded">
- <return type="void">
- </return>
- <argument index="0" name="fold" type="bool">
- </argument>
- <description>
- </description>
- </method>
<method name="set_filename">
<return type="void">
</return>
@@ -694,15 +673,6 @@
Set the node owner. A node can have any other node as owner (as long as a valid parent, grandparent, etc ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows to create complex SceneTrees, with instancing and subinstancing.
</description>
</method>
- <method name="set_pause_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Node.PauseMode">
- </argument>
- <description>
- Set pause mode (PAUSE_MODE_*) of this Node.
- </description>
- </method>
<method name="set_physics_process">
<return type="void">
</return>