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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-24 18:10:32 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-24 18:10:32 +0100 |
commit | 92f07fefcd334686e81f56555d83530ae6741c2b (patch) | |
tree | 8fa1e89cfc407ed7ad9913e27845a72a7eb46598 /doc/classes/Node.xml | |
parent | 31f62f53c516360dcf8688141a5f8a0aebada431 (diff) |
doc: Remove setters and getters now exposed via properties/members
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 533959a6ef..276ac9ea7e 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -280,13 +280,6 @@ Return the relative path from the current node to the specified node in "node" argument. Both nodes must be in the same scene, or else the function will fail. </description> </method> - <method name="get_pause_mode" qualifiers="const"> - <return type="int" enum="Node.PauseMode"> - </return> - <description> - Return the pause mode (PAUSE_MODE_*) of this Node. - </description> - </method> <method name="get_physics_process_delta_time" qualifiers="const"> <return type="float"> </return> @@ -353,12 +346,6 @@ Return [i]true[/i] if the "node" argument is a direct or indirect child of the current node, otherwise return [i]false[/i]. </description> </method> - <method name="is_displayed_folded" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="is_greater_than" qualifiers="const"> <return type="bool"> </return> @@ -649,14 +636,6 @@ Remotely change property's value on a specific peer identified by [i]peer_id[/i] using an unreliable protocol. </description> </method> - <method name="set_display_folded"> - <return type="void"> - </return> - <argument index="0" name="fold" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_filename"> <return type="void"> </return> @@ -694,15 +673,6 @@ Set the node owner. A node can have any other node as owner (as long as a valid parent, grandparent, etc ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows to create complex SceneTrees, with instancing and subinstancing. </description> </method> - <method name="set_pause_mode"> - <return type="void"> - </return> - <argument index="0" name="mode" type="int" enum="Node.PauseMode"> - </argument> - <description> - Set pause mode (PAUSE_MODE_*) of this Node. - </description> - </method> <method name="set_physics_process"> <return type="void"> </return> |