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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-05-13 07:07:56 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-05-29 20:26:41 +0200 |
commit | 1400f6fdc444650ebf37c83bb4164e25e641bab1 (patch) | |
tree | b90ceb3810e282de0caa8a9115e471a9776ead4e /doc/classes/Node.xml | |
parent | 46bab3abc71156cd2da95312368f2c72abe7b151 (diff) |
Refactor RPCMode enum and checks
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 23 |
1 files changed, 4 insertions, 19 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 05ac6b1c0e..0fe576a39d 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -572,10 +572,10 @@ </return> <argument index="0" name="method" type="String"> </argument> - <argument index="1" name="mode" type="int" enum="Node.RPCMode"> + <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -625,10 +625,10 @@ </return> <argument index="0" name="property" type="String"> </argument> - <argument index="1" name="mode" type="int" enum="Node.RPCMode"> + <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -860,21 +860,6 @@ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> - <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. - </constant> - <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. - </constant> - <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword. - </constant> - <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method set_network_master]. - </constant> - <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method set_network_master]. - </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default. </constant> |