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authorManuel Moos <z-man@users.sf.net>2020-02-15 23:50:25 +0100
committerManuel Moos <z-man@users.sf.net>2021-08-31 22:16:23 +0200
commit6be702bace06604281b3358ce7015086bcb7e2fb (patch)
treec70226637172b8a17b9e6baf2d90926fa5810356 /doc/classes/NavigationServer3D.xml
parent794606657745e77b89523f19c5e3b69c838f0cb7 (diff)
Fix negative delta arguments
Three attack points, all after the regular calculations: 1. Prevent negative physics timestep counts. They could occur if physics_jtter_fix is changed at runtime. 2. idle_step is not allowed to go below 1/8th of the input step. That could happen on physics_jitter_fix changes or heavily fluctuating performance. 3. Prevent that the idle_step modification breaks the promise that Engine.get_physics_interpolation_fraction() is between 0 and 1 by doing more physics steps than the base system wants. Fixes #26887 Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'doc/classes/NavigationServer3D.xml')
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