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authorRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:22:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:23:02 +0200
commiteaaee63b629d6999fcc0c84e38886b964f6d051d (patch)
tree136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/NavigationRegion3D.xml
parent0168709978154a89f137b44f33647e5d28a46250 (diff)
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'doc/classes/NavigationRegion3D.xml')
-rw-r--r--doc/classes/NavigationRegion3D.xml42
1 files changed, 42 insertions, 0 deletions
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
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+++ b/doc/classes/NavigationRegion3D.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NavigationRegion3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ A region of the navigation map.
+ </brief_description>
+ <description>
+ A region of the navigation map. It tells the [Navigation3D] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation3D] node (even not a direct child).
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="bake_navigation_mesh">
+ <return type="void">
+ </return>
+ <description>
+ Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ Determines if the [NavigationRegion3D] is enabled or disabled.
+ </member>
+ <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
+ The [NavigationMesh] resource to use.
+ </member>
+ </members>
+ <signals>
+ <signal name="bake_finished">
+ <description>
+ Notifies when the navigation mesh bake operation is completed.
+ </description>
+ </signal>
+ <signal name="navigation_mesh_changed">
+ <description>
+ Notifies when the [NavigationMesh] has changed.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>