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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-04 23:29:17 +0200
committerGitHub <noreply@github.com>2022-05-04 23:29:17 +0200
commit174c14762fd38f8a8f0a04f69a5fdf3f81fc1b75 (patch)
tree41300160ded07f3a444315ac5e822ba26e1715d0 /doc/classes/NavigationRegion3D.xml
parent477b53d28019d503ec8983dd7d2530180ff739a0 (diff)
parent88d3f14697a91348eab236a675399d0342ff3566 (diff)
Merge pull request #60765 from Scony/bake-navigation-mesh-off-thread
Diffstat (limited to 'doc/classes/NavigationRegion3D.xml')
-rw-r--r--doc/classes/NavigationRegion3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index b27410ed74..60f1020286 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -12,8 +12,9 @@
<methods>
<method name="bake_navigation_mesh">
<return type="void" />
+ <argument index="0" name="on_thread" type="bool" default="true" />
<description>
- Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
+ Bakes the [NavigationMesh]. If [code]on_thread[/code] is set to [code]true[/code] (default), the baking is done on a separate thread. Baking on separate thread is useful because navigation baking is not a cheap operation. When it is completed, it automatically sets the new [NavigationMesh]. Please note that baking on separate thread may be very slow if geometry is parsed from meshes as async access to each mesh involves heavy synchronization.
</description>
</method>
<method name="get_region_rid" qualifiers="const">