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authorsmix8 <52464204+smix8@users.noreply.github.com>2023-01-11 06:05:04 +0100
committersmix8 <52464204+smix8@users.noreply.github.com>2023-01-11 08:55:02 +0100
commit7506ecc5d96b6a894be05acca61593da73cccb81 (patch)
tree82901564d349747962332b4044999db1f232b894 /doc/classes/NavigationMeshGenerator.xml
parent3e2843e3ad7b43940133ca0f67adf08f9da31a9b (diff)
Add navigation tutorial links inside class doc
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
Diffstat (limited to 'doc/classes/NavigationMeshGenerator.xml')
-rw-r--r--doc/classes/NavigationMeshGenerator.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml
index 15d149a229..0d4c083eb0 100644
--- a/doc/classes/NavigationMeshGenerator.xml
+++ b/doc/classes/NavigationMeshGenerator.xml
@@ -11,6 +11,7 @@
[b]Note:[/b] Using meshes to not only define walkable surfaces but also obstruct navigation baking does not always work. The navigation baking has no concept of what is a geometry "inside" when dealing with mesh source geometry and this is intentional. Depending on current baking parameters, as soon as the obstructing mesh is large enough to fit a navigation mesh area inside, the baking will generate navigation mesh areas that are inside the obstructing source geometry mesh.
</description>
<tutorials>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="bake">