diff options
author | smix8 <52464204+smix8@users.noreply.github.com> | 2023-01-11 06:05:04 +0100 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2023-01-11 08:55:02 +0100 |
commit | 7506ecc5d96b6a894be05acca61593da73cccb81 (patch) | |
tree | 82901564d349747962332b4044999db1f232b894 /doc/classes/NavigationMeshGenerator.xml | |
parent | 3e2843e3ad7b43940133ca0f67adf08f9da31a9b (diff) |
Add navigation tutorial links inside class doc
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
Diffstat (limited to 'doc/classes/NavigationMeshGenerator.xml')
-rw-r--r-- | doc/classes/NavigationMeshGenerator.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml index 15d149a229..0d4c083eb0 100644 --- a/doc/classes/NavigationMeshGenerator.xml +++ b/doc/classes/NavigationMeshGenerator.xml @@ -11,6 +11,7 @@ [b]Note:[/b] Using meshes to not only define walkable surfaces but also obstruct navigation baking does not always work. The navigation baking has no concept of what is a geometry "inside" when dealing with mesh source geometry and this is intentional. Depending on current baking parameters, as soon as the obstructing mesh is large enough to fit a navigation mesh area inside, the baking will generate navigation mesh areas that are inside the obstructing source geometry mesh. </description> <tutorials> + <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link> </tutorials> <methods> <method name="bake"> |