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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-29 11:19:18 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-29 11:47:53 +0200 |
commit | 948dcb63ca4f31f12d936761cdc177a730a196fc (patch) | |
tree | 02ee21388bc13a44a9ca817ccc47155263d42da1 /doc/classes/NavigationMesh.xml | |
parent | 4cfa9bc0f1ef1d584705f36d70ee7f4d37a02b8c (diff) |
Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env
`VERSION_STATUS` is part of what constitutes the reference version for a given
Godot build, and is part of the version check for compatible export templates.
For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to
a specific build number (e.g. `beta2`), but this change doesn't end up
committed to the Git repository as we don't want to keep changing `version.py`
for testing builds.
So this new environment override will be what can be used in official builds
and by users making custom builds for specific snapshots.
Diffstat (limited to 'doc/classes/NavigationMesh.xml')
0 files changed, 0 insertions, 0 deletions