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authorDuroxxigar <young9003@gmail.com>2021-10-19 00:46:33 -0400
committerDuroxxigar <young9003@gmail.com>2021-10-19 11:43:39 -0400
commit1de99820b89641102c3b47ab0081fd82e673aa8d (patch)
tree1e3e8edd0eada5bab4ae2b5c4ad6e47887450dda /doc/classes/NavigationMesh.xml
parentf4d9749e230130fd9b462c8eb745b6d01a3accf1 (diff)
Change default navmesh agent radius to match nav agent node's default radius
Diffstat (limited to 'doc/classes/NavigationMesh.xml')
-rw-r--r--doc/classes/NavigationMesh.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index e476949360..b100a20963 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -84,7 +84,7 @@
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
The maximum slope that is considered walkable, in degrees.
</member>
- <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0">
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
</member>