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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-02-17 20:04:58 +0300
committerGitHub <noreply@github.com>2023-02-17 20:04:58 +0300
commite57aeb49e94a77d9220817709ea198800eac9b5f (patch)
tree1cd2d3f8782877597ba70c70f6904a7a8237bbd4 /doc/classes/NavigationLink2D.xml
parentc6b5b7d40d0c2eef16fcad4cb974929d274ec5db (diff)
parentdd5acde28505dca0053ea61f8248d357b3175b33 (diff)
Merge pull request #73507 from YuriSizov/docs-are-neat
Remove extra spaces and correct crosslinks in some documentation
Diffstat (limited to 'doc/classes/NavigationLink2D.xml')
-rw-r--r--doc/classes/NavigationLink2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml
index 3f5b1fb184..b3768c357c 100644
--- a/doc/classes/NavigationLink2D.xml
+++ b/doc/classes/NavigationLink2D.xml
@@ -4,7 +4,7 @@
Creates a link between two positions that [NavigationServer2D] can route agents through.
</brief_description>
<description>
- Creates a link between two positions that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
+ Creates a link between two positions that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
<link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>