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authorAndrea Catania <info@andreacatania.com>2020-02-18 17:08:34 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-18 17:12:45 +0100
commit79fc7d7d6a662efc2a13d829f9bb5d00d31c8c2a (patch)
treec8bb02beafc149ad9bf1e031461263de94c82fb8 /doc/classes/Navigation.xml
parent6e6403669377160885cac45db7b8115325c3932f (diff)
Added utility functions to the new NavigationServer:
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point);
Diffstat (limited to 'doc/classes/Navigation.xml')
-rw-r--r--doc/classes/Navigation.xml42
1 files changed, 41 insertions, 1 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index d7da753c61..8057aca127 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -15,7 +15,7 @@
<description>
</description>
</method>
- <method name="get_simple_path">
+ <method name="get_simple_path" qualifiers="const">
<return type="PackedVector3Array">
</return>
<argument index="0" name="start" type="Vector3">
@@ -28,6 +28,46 @@
Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
</description>
</method>
+ <method name="get_closest_point_to_segment" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <argument index="1" name="to" type="Vector3">
+ </argument>
+ <argument index="2" name="use_collision" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the closest point between the navigation surface and the segment.
+ </description>
+ </method>
+ <method name="get_closest_point" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="point" type="Vector3">
+ </argument>
+ <description>
+ Returns the point closest to the provided [code]point[/code] on the navigation mesh surface.
+ </description>
+ </method>
+ <method name="get_closest_point_normal" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="point" type="Vector3">
+ </argument>
+ <description>
+ Returns the normal for the point returned by [method get_closest_point].
+ </description>
+ </method>
+ <method name="get_closest_point_owner" qualifiers="const">
+ <return type="RID">
+ </return>
+ <argument index="0" name="point" type="Vector3">
+ </argument>
+ <description>
+ Returns the owner region RID for the point returned by [method get_closest_point].
+ </description>
+ </method>
</methods>
<members>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">