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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-15 14:04:00 +0100
committerGitHub <noreply@github.com>2021-11-15 14:04:00 +0100
commitd7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch)
treef2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/Mutex.xml
parent4b09e342756daa0453b834cde3cd32a0ed289546 (diff)
parent6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff)
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/Mutex.xml')
-rw-r--r--doc/classes/Mutex.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index a840cb2ec7..90c81686b1 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -7,7 +7,7 @@
A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="lock">