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authorreduz <reduzio@gmail.com>2022-05-23 02:24:14 +0200
committerreduz <reduzio@gmail.com>2022-05-23 13:14:59 +0200
commit12474fd87ae5de819eee58d0d0bf0b9e2c521cfb (patch)
tree65a00995992f895288ad4320ce290986c14d5bb6 /doc/classes/MultiplayerSpawner.xml
parent3568b3deeaf3fbbf9e728ff25c7d0349075f9f1a (diff)
Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
Diffstat (limited to 'doc/classes/MultiplayerSpawner.xml')
-rw-r--r--doc/classes/MultiplayerSpawner.xml24
1 files changed, 22 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerSpawner.xml b/doc/classes/MultiplayerSpawner.xml
index 465db85455..4ca92728ff 100644
--- a/doc/classes/MultiplayerSpawner.xml
+++ b/doc/classes/MultiplayerSpawner.xml
@@ -13,6 +13,28 @@
<description>
</description>
</method>
+ <method name="add_spawnable_scene">
+ <return type="void" />
+ <argument index="0" name="path" type="String" />
+ <description>
+ </description>
+ </method>
+ <method name="clear_spawnable_scenes">
+ <return type="void" />
+ <description>
+ </description>
+ </method>
+ <method name="get_spawnable_scene" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="path" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_spawnable_scene_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
<method name="spawn">
<return type="Node" />
<argument index="0" name="data" type="Variant" default="null" />
@@ -23,8 +45,6 @@
<members>
<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
</member>
- <member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]">
- </member>
<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
</member>
<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">