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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-08 14:20:58 +0200
committerGitHub <noreply@github.com>2021-09-08 14:20:58 +0200
commitfd0a2b6cde85d737dbe9155b84c363732b8274e6 (patch)
tree70a33f1f8144039bd837be0f11cbe2ba495b594a /doc/classes/MultiplayerReplicator.xml
parent321ee7bda11bf452616e98df4f1989ed29b5016a (diff)
parent5b25457794d3a6935d4c144b277cd963649e6818 (diff)
Merge pull request #52480 from mhilbrunner/network-rename
Multiplayer networking renames/simplification
Diffstat (limited to 'doc/classes/MultiplayerReplicator.xml')
-rw-r--r--doc/classes/MultiplayerReplicator.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml
index 2657f835c4..e0c309ef39 100644
--- a/doc/classes/MultiplayerReplicator.xml
+++ b/doc/classes/MultiplayerReplicator.xml
@@ -44,7 +44,7 @@
<argument index="2" name="data" type="Variant" default="null" />
<argument index="3" name="path" type="NodePath" default="NodePath(&quot;&quot;)" />
<description>
- Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead.
+ Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead.
</description>
</method>
<method name="send_spawn">
@@ -54,7 +54,7 @@
<argument index="2" name="data" type="Variant" default="null" />
<argument index="3" name="path" type="NodePath" default="NodePath(&quot;&quot;)" />
<description>
- Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead.
+ Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead.
</description>
</method>
<method name="send_sync">