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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2022-08-18 16:52:57 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-18 16:52:57 +0200 |
commit | f2bcec462dceb384fef9b6eae7104e25f1f37d23 (patch) | |
tree | 92590916efcb1c4c4ccb52dbb8e086a1b2cb7e58 /doc/classes/MultiMeshInstance3D.xml | |
parent | 03dc8c5d6fc4a1cc8c0b8b329ae53a3d0d8b3074 (diff) | |
parent | 28e66882e59d51f69cc0b9786033f5570b08d114 (diff) |
Merge pull request #64551 from asmaloney/doc-grammar-amount-number
[doc] Fix grammar in class docs: amount vs. number
Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml index 52cc9cb65f..70fbf235e2 100644 --- a/doc/classes/MultiMeshInstance3D.xml +++ b/doc/classes/MultiMeshInstance3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> [MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource. - This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). + This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> <link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link> |