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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-08-18 16:52:57 +0200
committerGitHub <noreply@github.com>2022-08-18 16:52:57 +0200
commitf2bcec462dceb384fef9b6eae7104e25f1f37d23 (patch)
tree92590916efcb1c4c4ccb52dbb8e086a1b2cb7e58 /doc/classes/MultiMeshInstance3D.xml
parent03dc8c5d6fc4a1cc8c0b8b329ae53a3d0d8b3074 (diff)
parent28e66882e59d51f69cc0b9786033f5570b08d114 (diff)
Merge pull request #64551 from asmaloney/doc-grammar-amount-number
[doc] Fix grammar in class docs: amount vs. number
Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r--doc/classes/MultiMeshInstance3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml
index 52cc9cb65f..70fbf235e2 100644
--- a/doc/classes/MultiMeshInstance3D.xml
+++ b/doc/classes/MultiMeshInstance3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
- This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
+ This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
</description>
<tutorials>
<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>