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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-31 15:32:19 +0200
committerGitHub <noreply@github.com>2020-08-31 15:32:19 +0200
commit0b4a325ddc2614f1c17a7873bf13f8bbdc3d3a95 (patch)
tree5cc6adf4fc52404b2d97ec3577481949018044f3 /doc/classes/MultiMeshInstance3D.xml
parent37443bf04d212b19d339e6197ab45fb0c4724fac (diff)
parentc4903a603b819c6389f3a3a8a542be03a3a46aec (diff)
Merge pull request #41048 from Calinou/doc-add-link-titles
Add link titles for all links in the class reference
Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r--doc/classes/MultiMeshInstance3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml
index cab17c952e..7d8035ba77 100644
--- a/doc/classes/MultiMeshInstance3D.xml
+++ b/doc/classes/MultiMeshInstance3D.xml
@@ -8,9 +8,9 @@
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link>
+ <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
+ <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
+ <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link>
</tutorials>
<methods>
</methods>