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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-08-31 15:32:19 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-31 15:32:19 +0200 |
commit | 0b4a325ddc2614f1c17a7873bf13f8bbdc3d3a95 (patch) | |
tree | 5cc6adf4fc52404b2d97ec3577481949018044f3 /doc/classes/MultiMeshInstance3D.xml | |
parent | 37443bf04d212b19d339e6197ab45fb0c4724fac (diff) | |
parent | c4903a603b819c6389f3a3a8a542be03a3a46aec (diff) |
Merge pull request #41048 from Calinou/doc-add-link-titles
Add link titles for all links in the class reference
Diffstat (limited to 'doc/classes/MultiMeshInstance3D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance3D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml index cab17c952e..7d8035ba77 100644 --- a/doc/classes/MultiMeshInstance3D.xml +++ b/doc/classes/MultiMeshInstance3D.xml @@ -8,9 +8,9 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> + <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> </methods> |