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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-04 22:18:05 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-04 22:46:47 +0200 |
commit | d8808fba854395cafc64fb474b8067d5fa5f5e43 (patch) | |
tree | dcadf807dc512dd0c36ffba724b92eb539873242 /doc/classes/MultiMeshInstance2D.xml | |
parent | f7ca1c805ba2189627b49212ffbfba773f44acc5 (diff) |
Document the expected normal map coordinate system where relevant
Diffstat (limited to 'doc/classes/MultiMeshInstance2D.xml')
-rw-r--r-- | doc/classes/MultiMeshInstance2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 07f21514ef..a461c8e056 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -17,6 +17,7 @@ </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. |