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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-04 22:18:05 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-04 22:46:47 +0200
commitd8808fba854395cafc64fb474b8067d5fa5f5e43 (patch)
treedcadf807dc512dd0c36ffba724b92eb539873242 /doc/classes/MultiMeshInstance2D.xml
parentf7ca1c805ba2189627b49212ffbfba773f44acc5 (diff)
Document the expected normal map coordinate system where relevant
Diffstat (limited to 'doc/classes/MultiMeshInstance2D.xml')
-rw-r--r--doc/classes/MultiMeshInstance2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 07f21514ef..a461c8e056 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -17,6 +17,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.